Storm + Conquer | The Board Game

Designer Log

  1. ProtoTO 2018: Needs More EVIL

    Oh, Hai! It’s been radio silence for quite a while, but that’s because we’ve been hard at work making final (!) changes to Storm and Conquer for ProtoTO 2018.  Five Point Oh After backing my all time favourite internet cartoon* on Kickstarter (Trogdor!! The Board Game), I was inspired to…

  2. Escaping Alpha - Finally!

    The biggest issue with the previous versions of S+C was that the players would not draw ‘first blood’. They would tend to ‘turtle’ or ‘wait for the perfect time’ since they’ve invested so much into building their armies. To address this, I added a light narrative of “Good vs Evil”…

  3. Ramping Up for ProtoTO 2017

    For those who missed the announcement in 2016, Storm + Conquer is now a stand alone game. Over the last year, I’ve been working hard on making S+C’s  gameplay more intuitive, intense and of course, fun After the amazing feedback from playtesters the first year at Proto T.O., I’m heading…

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